They clearly didn't, as that would be stupid, which means that the gradual evolution that you mention is the only other possibility. The only way what you're saying could actually be valid is if they did what I said. Oh yeah, and the game has no level design, which is completely uncharacteristic of any kind of Quake-clone. Game development doesn't work in lockstep, they obviously didn't just started with the Quake styled game shown in the screenshot you posted and continued with that for some time until at some point they flipped a switch, threw everything away and made Serious Sam as it was released - the game had a gradual change of style and gameplay until it reached to what it was released and, again, this can be seen by playing the alpha version which is somewhere between a Quake (or actually Doom, considering the more outdoor areas) clone and the final Serious Sam.Ĭlick to expand.So the game used some environments they had created for a different game, but oh wait, the alpha had different levels that played different that AREN'T the same as the Quake-clone-copied levels in the final game, but actually the final game is just an evolution of that Quake-clone, because game development is gradual and basically you are just talking random shit without actually thinking about it. I never even mentioned anything about a "horror-themed Doom-clone". What i wrote was that the levels they have in the final Serious Sam game were based on the levels they were making for a game of a different style which was more of a Quake clone than the game that Serious Sam ended up being, which can also be seen in the alpha version that while it has levels that look very similar to those in the final version of the game, they play differently. I never claimed that the developers "sat around doing absolutely nothing" nor that they "never bothered to create new levels". Sorry but i think you have completely misunderstood everything i wrote because i really do not see how your response has anything to do with what i wrote.